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    Back to Design and Architecture

    Design and Architecture

    L.A. Noire: The Game

    Rockstar's newest video game turns the gamer into a methodical detective in a hyper-realistic recreation of L.A. in 1947. How did they do it and will they please fans?

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    By Frances Anderton • May 17, 2011 • 29m Listen

    Rockstar's newest video game turns the gamer into a methodical detective in a hyper-realistic recreation of Los Angeles in 1947. How did they do it and will L.A. Noire please the pulp fiction, architecture, Mad Men and gaming fans who have been eagerly awaiting the game's arrival? Frances Anderton talks to Simon Wood, production designer for L.A. Noire, John Buntin, author of L.A. Noir, the book, and technology and design expert Marissa Gluck. Then, Alissa Walker walks us through a stretch of real L.A.: John Chase's West Hollywood.

    • https://images.ctfassets.net/2658fe8gbo8o/AvYox6VuEgcxpd20Xo9d3/769bca4fbf97bf022190f4813812c1e2/new-default.jpg?h=250

      Frances Anderton

      architecture critic and author

      Culture
    Back to Design and Architecture