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    Back to Design and Architecture

    Design and Architecture

    Indie Game Design at the 'Sundance' of Gaming Festivals

    Three teams think big for a replacement 6th Street Viaduct; and independent gaming designers show how small can be beautiful at IndieCade Festival.

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    By Frances Anderton • Sep 18, 2012 • 28m Listen

    The new iPhone means more mobile games...that can be small and beautiful. We hear about the world of Indie gaming design with IndieCade founder Stephanie Barish and festival director Sam Roberts. Plus, the 6th Street Viaduct gets nearer to finding its replacement; we hear about three visions for a bridge that does more than connect Point A to Point B, with Councilman José Huizar, Lewis MacAdams, Alex Ward, Juan Murillo, Ted Zoli, Ron Yee, and Mary Margaret Jones.

    Banner image: Contre Jour, designed by Mokus

    • https://images.ctfassets.net/2658fe8gbo8o/AvYox6VuEgcxpd20Xo9d3/769bca4fbf97bf022190f4813812c1e2/new-default.jpg?h=250

      Frances Anderton

      architecture critic and author

      Culture
    Back to Design and Architecture