Design and Architecture
Indie Game Design at the 'Sundance' of Gaming Festivals
Three teams think big for a replacement 6th Street Viaduct; and independent gaming designers show how small can be beautiful at IndieCade Festival.
The new iPhone means more mobile games...that can be small and beautiful. We hear about the world of Indie gaming design with IndieCade founder Stephanie Barish and festival director Sam Roberts. Plus, the 6th Street Viaduct gets nearer to finding its replacement; we hear about three visions for a bridge that does more than connect Point A to Point B, with Councilman José Huizar, Lewis MacAdams, Alex Ward, Juan Murillo, Ted Zoli, Ron Yee, and Mary Margaret Jones.
Banner image: Contre Jour, designed by Mokus
In this episode
2 storiesA New Direction for the Sixth Street Bridge
One of LA’s landmarks is the Sixth Street Bridge, an 80-year old viaduct connecting Boyle Heights to downtown with a 3500 feet span.
Read the story14 minGame Designers and Developers Converge for IndieCade
When the iPhone 5 was presented last week, Apple made a point of how its faster processor, better graphics and light, thin, larger screen will be a boon for video gamers. Increasingly people are playing games on mobile devices instead of on computers and consoles.
Read the story14 min