Design and Architecture
L.A. Noire: The Game
Rockstar's newest video game turns the gamer into a methodical detective in a hyper-realistic recreation of L.A. in 1947. How did they do it and will they please fans?
Rockstar's newest video game turns the gamer into a methodical detective in a hyper-realistic recreation of Los Angeles in 1947. How did they do it and will L.A. Noire please the pulp fiction, architecture, Mad Men and gaming fans who have been eagerly awaiting the game's arrival? Frances Anderton talks to Simon Wood, production designer for L.A. Noire, John Buntin, author of L.A. Noir, the book, and technology and design expert Marissa Gluck. And Alissa Walker walks us through a stretch of real L.A.: John Chase's West Hollywood.
In this episode
2 storiesRedesigning the Los Angeles of 1947
L.A. Noire is a video game released today by Rockstar, the company that brought you Grand Theft Auto and Red Dead Redemption. It was created for Rockstar by Team Bondi in Sydney and it is an homage to the Los Angeles depicted in noir films and hard-boiled pulp fiction. How did the game designers recreate the Los Angeles of 1947?
Read the story1 minWalking Real-Life West Hollywood
This Saturday, DnA, de LaB, and the LA Forum are presenting a walking tour of West Hollywood in memory of John Chase, dear friend, astute writer of books about L.A., and longtime urban designer for the City of Hollywood, whom we featured on an episode of DnA when he died last year .
Read the story1 min