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    Back to Design and Architecture

    Design and Architecture

    Life's a game, 'Never Built New York'

    Much of daily life is spent on menial tasks but game designer and philosopher Ian Bogost says it's time to think of chores the way we think of playing games -- as fun. And, big dreamers built New York, but what about the dreams that got away? Sam Lubell and Greg Goldin talk about Never Built New York, and what LA can learn from the Big Apple's missed opportunities.

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    By Frances Anderton • Feb 28, 2017 • 28m Listen

    Photo: Guggenheim Museum, Frank Gehry (2000). Courtesy of Metropolis Books.

    In this episode

    2 stories
    1. 0:00

      Life's a game

      When game designer and philosopher Ian Bogost witnessed his young daughter making a game out of walking through the mall, he was inspired to question our approach to menial tasks. What if we could think of chores like sitting in traffic, grocery shopping, washing dishes the way we think of playing games -- as fun?

      Read the story
      12 min
    2. 12:11

      'Never Built New York'

      Bridges filled with skyscrapers, a geodesic dome over a baseball stadium, a subway system made of above-ground pneumatic tubes, and other crazy schemes were almost built in New York.

      Read the story
      16 min
    • https://images.ctfassets.net/2658fe8gbo8o/AvYox6VuEgcxpd20Xo9d3/769bca4fbf97bf022190f4813812c1e2/new-default.jpg?h=250

      Frances Anderton

      architecture critic and author

    • https://images.ctfassets.net/2658fe8gbo8o/AvYox6VuEgcxpd20Xo9d3/769bca4fbf97bf022190f4813812c1e2/new-default.jpg?h=250

      Avishay Artsy

      Producer, DnA: Design and Architecture

      Culture

    In this episode

    2 stories
    1. 0:0012 min

      Life's a game

    2. 12:1116 min

      'Never Built New York'

    Back to Design and Architecture