Rockstar's newest video game turns the gamer into a methodical detective in a hyper-realistic recreation of Los Angeles in 1947. How did they do it and will L.A. Noire please the pulp fiction, architecture, Mad Men and gaming fans who have been eagerly awaiting the game's arrival? Frances Anderton talks to Simon Wood, production designer for L.A. Noire, John Buntin, author of L.A. Noir, the book, and technology and design expert Marissa Gluck. Then, Alissa Walker walks us through a stretch of real L.A.: John Chase's West Hollywood.
L.A. Noire: The Game
From this Episode:
Redesigning the Los Angeles of 1947
L.A. Noire is a video game released today by the company that brought you Grand Theft Auto and Red Dead Redemption. It was created for Rockstar by Team Bondi in Sydney and...
23 min, 53 sec