Listen Live
Donate
 on air
    Schedule

    KCRW

    Read & Explore

    • News
    • Entertainment
    • Food
    • Culture
    • Events

    Listen

    • Live Radio
    • Music
    • Podcasts
    • Full Schedule

    Information

    • About
    • Careers
    • Help / FAQ
    • Newsletters
    • Contact

    Support

    • Become a Member
    • Become a VIP
    • Ways to Give
    • Shop
    • Member Perks

    Become a Member

    Donate to KCRW to support this cultural hub for music discovery, in-depth journalism, community storytelling, and free events. You'll become a KCRW Member and get a year of exclusive benefits.

    DonateGive Monthly

    Copyright 2026 KCRW. All rights reserved.

    Report a Bug|Privacy Policy|Terms of Service|
    Cookie Policy
    |FCC Public Files|

    Back to Design and Architecture

    Design and Architecture

    Minecraft: The Videogame Parents Approve Of

    This week on DnA, Frances Anderton spoke with Daniel Goldberg and Linus Larsson about their book about Marcus “Notch” Persson and the story behind Minecraft, the videogame that parents can approve of.

    • rss
    • Share
    By Frances Anderton • Dec 18, 2013 • 1 min read

    This week on DnA, Frances Anderton spoke with Daniel Goldberg and Linus Larsson about their book about Marcus “Notch” Persson and the story behind Minecraft, the videogame that parents can approve of.

    Since publication of this post, Minecraft maker Mojang was sold to Microsoft for 2.5 billion.

    DnA talks to tech writers Daniel Goldberg and Linus Larsson talk about the man behind the wildly popular game: Markus “Notch” Persson.

    Many adults spent hours as children creating imaginary worlds out of legos (free from design prescription in the days before the company created lego objects for you). Now many of their children, both boys and girls — as well as many adults — are doing the same in a game called Minecraft, where single or group players dig for raw materials and create worlds out of a repeating cubic blocks in computer-generated “biomes.”

    Much of the game involves building – in an undirected way — and the results are often astonishing. See the “Modern-style” home below by 13 year-old Ethan Stein, a guest on the show (listen to the audio below).

    Minecraft was created by a Swedish designer name Markus “Notch” Persson, and released in 2009; it now has legions of followers who share their creations on YouTube. Now a book about Persson and the game has been published in English. It’s called Minecraft: The Unlikely Tale of Markus Notch Persson and the Game that Changed Everything and it’s rags to riches tale of an introverted young man in a troubled home with a gift for programming, that also takes the reader on a fascinating ride through the world of indie video game design.

    The authors are Swedish tech writers Daniel Goldberg and Linus Larsson. DnA spoke with them on Skype last week. Among the revelations the pair shared in the conversation: Stockholm, Sweden “punches above its weight” in the gaming industry, in part because when Persson was growing up, the Swedish government subsidized the purchase of a computer for all Swedish families!

    Incidentally, Markus Persson started out as a child playing legos. Now Lego has licensed Minecraft.

    • https://images.ctfassets.net/2658fe8gbo8o/AvYox6VuEgcxpd20Xo9d3/769bca4fbf97bf022190f4813812c1e2/new-default.jpg?h=250

      Frances Anderton

      architecture critic and author

      CultureBooksDesign
    Back to Design and Architecture